Arma Reforger
THE BEAUTIFUL MESS OF MILSIM MADNESS
GAME REVIEW
Drez
7/12/2025



77


It starts, as most beautiful disasters do, with confusion, gunfire, and someone screaming "WHO THE HELL STOLE THE TRUCK?!" over proximity chat. I was half-naked in a tent trying to figure out how radios work. Some guy named "DripSniper420" was barking about flanking an enemy we hadn’t even seen yet, while another dude repeatedly tried to shoot a flare gun at the ground and then apologized in German. Welcome to Arma Reforger, Bohemia Interactive’s chaos-first, logic-later milsim that’s as much about strategy and squad dynamics as it is about failing to open a map under fire and accidentally teamkilling your own medic with a misplaced grenade. Released in 2022 as a spiritual prequel to Arma 3 and a tech showcase for Arma 4, Reforger is that weird in-between cousin that shows up early to the family barbecue and tries to build a mortar out of PVC pipe and hope. It’s janky. It’s barebones. It’s borderline absurd. And it might be one of the most honest multiplayer war sims on the market, because it’s not the game that makes it great. It’s the freakshow of people inside it.


Tactical Roleplay or Radioactive LARP?
Don’t show up to Reforger expecting a narrative. There is no sweeping campaign, no character arc, no elegant storytelling layered over hours of content. You get a Cold War-era island called Everon (shoutout to Operation Flashpoint), some conflicting factions, and a heavy-handed push to figure it out yourself. If Call of Duty holds your hand, Arma Reforger drops you into the woods with a map, a gun, and an “ask your squad leader” attitude. And weirdly, that kind of works. The world-building here is player-driven. The most intense drama comes not from scripted events, but from two squads yelling at each other in broken English while arguing over supply lines. It’s the vibe of a Cold War NATO briefing mashed into a community Discord that’s one bad connection away from imploding. The tension feels real, not because of any developer storytelling, but because human chaos breeds better fiction than most cutscenes. When the game works, it works because of people, not in spite of them.
A Crash Course in Organized Dysfunction
Controlling Arma Reforger is like learning to drive stick shift in the middle of a Formula 1 race. You might technically know what to do, but good luck pulling it off while everything’s exploding. There’s no traditional tutorial. No soft on-ramp. You spawn, and the game politely assumes you’re already in the National Guard. The interface is notoriously clunky, your map skills will be tested, and radios... oh god, the radios. Half the time, your radio will be set to the wrong frequency and you’ll be whispering sweet nothings to the enemy while your squad wonders if you died. There are logistics chains to manage, bases to build, cars to fix, and all of it takes actual coordination. The chaos isn’t just a feature, it’s practically a gameplay mode. The learning curve is steep, no doubt. It’s like trying to climb a cliff with a butter knife. But crest that hill, and you unlock something magical: actual teamwork. Not “everyone run at the point” teamwork, but real, organic communication. Covering fire, coordinated flanks, engineers ferrying supplies while under fire. You feel useful, even when you’re just driving a truck full of radios. That feeling, that you matter in the machine, is what Reforger nails better than almost any shooter out there.
Looks Like War, Sounds Like a Podcast
Visually, Reforger is all in on realism. Trees sway. Mud kicks up. Explosions are concussive, but not Michael Bay-glamorous. It’s immersive in a grounded way, the kind of place where you can almost smell the diesel fumes. Animations are stiff in spots, and it’s definitely not pushing triple-A spectacle, but there’s a tangible texture to everything. It feels like a real place, because it’s trying to emulate one, not sell you on a spectacle. The audio design deserves more credit than it gets. Guns sound brutal. Vehicle engines hum with personality. The distant crack of gunfire and subtle clatter of boots over gravel does more for tension than any horror game score. And the voice chat? Pure, unfiltered content gold. You haven’t lived until you’ve heard a 16-year-old shouting “FOR THE MOTHERLAND” while panicking in a burning jeep. As for music? Who needs it when your squad’s coordination sounds like a drunk improv group reenacting Platoon?




Mod it ’Til It Breaks
Here's where Reforger pulls a real power move: cross-platform mod support. Xbox and PS5 players can now join PC weirdos in downloading player-created missions, tweaks, and entire game modes. It turns a relatively lean package into an ever-expanding buffet of controlled chaos. Sure, the base content is thin. But mods are where this game goes full Frankenstein. Some mods add realism. Others add guns. Some are just... insane. But the point is, Bohemia handed the keys to the community and said, “Go nuts.” And the community ran with it. Reforger isn’t being held up by its feature list. It’s being carried on the shoulders of players who want to make this their digital home. And they’re doing a better job than half the live service devs out there.
Pushing the Same Old Envelope (with Grit)
Let’s not pretend Reforger is some revolutionary concept. It’s an evolution, Arma boiled down, stripped of bloat, and wrapped in a fancy new engine. It’s a stress test for what’s coming in Arma 4. It doesn’t reinvent the genre. It just reminds us that the genre still has teeth. What it does bring to the table is a renewed sense of purpose. It’s slower. It demands patience. It doesn’t coddle. And that alone makes it feel different in today’s algorithm-chasing FPS landscape. It’s a game that dares to be unstreamable. It refuses to hold attention by force. You either buy into the process, or you get left behind.
Chaos, Camaraderie, and Controlled Suffering
Arma Reforger is messy. Buggy. Occasionally broken. And, somehow, totally worth your time, if you're the type who finds beauty in dysfunction. It’s not for casuals, or people who need dopamine every three seconds. It’s for the squad-builders, the radio-nerds, the “what if we built a FOB in the woods” crowd. It’s for those who understand that war games don’t need to be flashy. They need to be functional. And when they aren't, they at least need to be funny. You’ll rage. You’ll laugh. You’ll spend ten minutes figuring out how to deploy a sandbag. And then, out of nowhere, you’ll have that one magical moment where everything works, and it hits you: this game didn’t need to be finished to be phenomenal. It just needed a few lunatics with microphones and too much tactical ambition.
Final Thoughts (Not a List, But Close Enough)
There’s a lot to love, even if that love feels conditional. The community is the best part of the experience, helpful, unhinged, and surprisingly wholesome underneath all the shouting. Teamwork makes the game sing. Mods inject fresh life into its skeleton. The core systems reward patience and punish recklessness in a way that feels earned. But yes, it’s buggy. It’s light on content. It will frustrate you, confuse you, and probably crash at least once during a high-stakes mission. And despite all that, you’ll come back. Because once Reforger gets under your skin, there’s nothing quite like it.





