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Why I created Q4Review

This post shares the personal story behind Q4Review, how a lifelong love of gaming, from Space Invaders on PS1 with my dad to Mass Effect and Gears of War, sparked the idea for an honest, personal game review archive. It’s about backlog guilt, short attention spans, and turning a passion into something real. If you’ve ever started more games than you’ve finished, you’ll feel right at home here.

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Drez

5/21/20253 min read

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Why I Created Q4Review

I started Q4Review because I needed a place to keep track of my gaming life, simple as that. I love video games. I've loved them since I was five years old, sitting on the floor playing Space Invaders on the PS1 with my dad. That memory is burned into me: chunky graphics, loud button mashing, my dad letting me win a few rounds (or maybe not). It was one of the first times I felt totally immersed in something. And from then on, I was hooked. That love only grew over the years. I remember playing Crash Bandicoot and thinking it was the greatest thing ever created. The way Crash would spin, the goofy sound effects, the challenge of getting through levels without dying twenty times. It was fun, sure, but it also felt like mine. Like I had this whole little world in the TV that I could come back to whenever I wanted.

Then came Knights of the Old Republic, and honestly, that game changed everything. I didn’t know games could tell stories like that. The choices, the characters, the twists, it was the first time I really got emotional over a game. Like I was part of something bigger. That led me into Mass Effect, which just cemented it. I wasn’t just playing anymore. I was invested.And yeah, I played the big ones. Fable was wild to me, being able to carve out your own path and watch your character change physically and morally? That stuck with me. Halo blew my mind. I remember the opening of the first game like it was yesterday, stepping into the suit as Master Chief and thinking, "This is something else." And Gears of War? That game just hit different. The chainsaw gun, the cover system, the weight of everything. I played through it with friends, with family, with anyone I could convince to pick up a controller.

Gaming has always been there for me. When I was stressed, bored, burned out, whatever. But at some point, I realized I had dozens of games I’d started but never finished. It wasn't that I didn't care, I just have a short attention span. I jump around a lot. A new game comes out, or something in my collection catches my eye, and suddenly I'm two hours into something else. And eventually, that started to bother me. I looked at my backlog and thought, what if I actually documented this? What if I turned my scattered gaming habits into something that felt more intentional?

So I made Q4Review.

At first, it was just supposed to be a personal archive. A way to keep track of what I played, when I played it, and what I thought of it. But as I worked on it, it started to become more than that. I realized I wanted to talk about these games, not just log them. I wanted to write reviews that felt honest and personal. Not like a professional critic trying to hit word counts, but like a real person who just loves games. I also wanted to create a space where other people like me could come together. People who love games but struggle to finish them. People who collect more than they play. People who get lost in the backlog and feel kind of guilty about it. I figured if I felt that way, I probably wasn’t alone. This site is my way of focusing that love into something real. Something consistent. It gives me a reason to finish the games I start. It gives me a reason to slow down and actually think about what I liked or didn’t like. And it gives me a reason to keep going when I feel like I’m falling behind. Gaming is what I know. It’s what I’ve always known. I’ve spent years playing, collecting, watching, reading, and now writing. Q4Review is the natural next step. It might never be a huge site, or a viral channel, or anything like that, and that’s okay. It’s for me. And hopefully, for you, too. So if you’re someone who still remembers their first save file, who can talk for hours about your favorite boss fight, who keeps saying "I’ll play that one next" and never quite does, welcome. You’re in the right place.

Thanks for being here.

Drez

Queue it. Play it. Slay it.